0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 28 28 28 2 0
0 2 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 0 2 0
0 2 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 2 0
0 2 0 0 0 0 0 0 0 0 0 34 0 0 0 0 0 0 2 0
0 2 28 28 28 2 0 0 0 0 28 28 28 28 28 28 0 0 2 0
0 2 28 28 28 2 0 0 0 0 28 28 34 28 28 28 3 3 2 0
0 2 28 28 28 2 0 0 0 0 28 28 28 28 34 28 0 0 2 0
0 2 28 28 28 2 0 0 0 0 28 28 28 28 28 28 0 0 2 0
0 2 28 28 28 2 0 0 0 0 28 28 28 28 28 28 0 0 2 0
0 2 0 34 0 2 0 0 0 0 0 0 0 0 34 0 0 0 2 0
28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 0 28 28 28 28
%==========%
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
%==========%
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 2 0
0 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 2 0
0 2 0 0 0 0 0 0 0 0 0 0 0 4 4 4 4 4 2 0
0 2 0 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 2 0
0 2 1 1 1 2 0 0 0 0 1 1 1 1 1 1 0 0 2 0
0 2 1 1 1 2 0 0 0 0 1 1 50 1 1 1 4 4 2 0
0 2 1 1 1 2 0 0 0 0 1 1 1 1 50 1 0 0 2 0
0 2 1 1 1 2 0 0 0 0 1 1 1 1 1 1 0 0 2 0
0 2 1 1 1 2 0 0 0 0 1 1 1 1 1 1 0 0 2 0
0 2 0 50 0 2 0 0 0 0 0 0 0 0 50 0 0 0 2 0
1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1
%==========%
Beacon = 8,13,0,0


onload:
     block
          genre = platformer
          player at Beacon[0]

          author "Mike"

     unblock

Beacon[0]:
     cutscene off
     fade_in

ondeath:
     cutscene on
     fade_out

     reload

win:
     cutscene on
     fade_out

     reload
